laurenz

< Space

2017, videogame

-designer, artist, programmer


Space is a simple procedural tool for rapidly creating architectural prototypes.
The user is given a couple of silders to experiment with. They represent different parameters, that are used to create a new building.
Space is based on my original prototype SPC.


>Play


// together with Tim Sun

notable work I did on this project:
- original prototype design
- art direction